Hendic Burrowgins

Male Halfling Noble

He is an elderly halfling with grey eyes (behind a pair of spectacles), a bald head, a long beard, and light brown skin.

Personality Traits: Evasive.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 694 AC (Age 106)

Orientation: Hetrosexual

Home: Burrowgins' Manor

Settlement: Tolphshire

Spouse: Carata Burrowgins

Mother: Primana Burrowgins (Deceased)

Father: Laricic Burrowgins (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
10 15 10 11 8 10
+2 -1

ACHPPassive
Perception
Speed
12 12 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Hendic rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Hendic has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Hendic can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "Brotherhood" common The main holy book of the followers of Marlon, Brotherhood advocates a life of service as the truth path to a fulfilled and meaningful existence. 5 lbs.
1 10 gp "Island Hopping" common By Frank Strickland

Widely considered the definitive guide to sailing the Ataland seas. Packed with practical advice but consciously short of actual maps. When making a survival check at sea, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
1 150 gp Adamant ear ring common A plain adamant hoop earring.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Carata" engraved on the inside.
1 Handkerchief common A small square of cloth with Hendic stitched in one corner.
1 90 gp Long-wind lamp uncommon When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet.

The lamp has a key which when wound for 6 seconds (1 turn) powers the lamp for 1 minute. Maximum wind time is 3 minutes, giving 30 minutes power.
1 15 gp 6 sp 5 cp Money Pouch common Hendic's money pouch. It has 13 gp, 26 sp and 5 cp in it. ⅞ lb.
1 141 gp Pair of Jade encrusted shoulder clasps common An pair of elaborate electrum shoulder clasps, with 10 small jade stones between them.
1 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 10 gp Shortsword common A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.

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