Enether

Male Elven Poacher

He is an adult elf with brown eyes, dark-brown hair in braids, a clean shaven face, and medium brown skin.

Personality Traits: Candid, Mean, Shy.

Alignment: neutral.

Born: 409 AC (Age 391)

Orientation: Homosexual

Home: None

Settlement: Washingcombe (immigrated from Sev Torngth)

Mother: Yavannais the First (Deceased)

Father: Thirimas the First

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 12 10 11 12
+1 +1 +1

ACHPPassive
Perception
Speed
12 18 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +3, Deception +3, Stealth +3

Abilities:

  • Fey Ancestry. Enether has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Enether can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Enether knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 1 sp 3 cp A solid copper neck ring A chorded copper band, with a loop clasp, worn around the neck.
3 Button A loose red button.
4 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 1 cp Money Pouch Enether's money pouch. It has 3 gp, 20 sp and 1 cp in it. ½ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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