Iminil the First
Male Elven Gaffer Mason
He is an adult elf with grey eyes (behind a pair of spectacles), balding dark-brown hair, a clean shaven face, and light brown skin.
Personality Traits: Downbeat.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 331 AC (Age 470)
Orientation: Hetrosexual
Home: Iminil's Masons
Settlement: Nightmeaeth (immigrated from Sev Torngth)
Spouse: Yavardadis the First
Mother: Seridir the First (Deceased)
Father: Celegdis the First (Deceased)
Children
- Olfinrim the First - age 292 ♂
- Thieel the Third - age 259 ♀
- Elemminy the First - age 243 ♂
- Oronwon - age 171 ♂
Siblings
- Edaindir - age 513 ♀
- Celebrnel the First - age 472 ♀
Half-Siblings (Mother's Side)
- Vorophtan - age 425 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
9 | 11 | 10 | 9 | 9 | 11 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
10 | 6 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Iminil has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | Door Key | The key to Iminil's Masons. | ||
1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Yavardadis" engraved on the inside. | |
1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
1 | 10 gp | Mason's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
1 | 2 gp 8 sp 3 cp | Money Pouch | Iminil's money pouch. It has 1 gp, 18 sp and 3 cp in it. | ⁷⁄₁₆ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |