Zoon

Female Otterfolk Bandit

She is an adult otterfolk with one grey eye (her right is white and discolored) and light brown fur with grey fur on their face and chest.

Personality Traits: Irritable, Personable, Unperturbed.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 773 AC (Age 27)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Eckingden)

Mother: Zeetee (Deceased)

Father: Jeyelee Prenapup (Deceased)

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 12 10 7 12 10
-2 +1 -1 +1

ACHPPassive
Perception
Speed
12 16 9 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Sleight of Hand +3, Stealth +3, Deception +2

Abilities:

  • Hold Breath. Zoon can hold their breath for up to 30 minutes at a time.
  • Bite. Zoon can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sneak Attack. Once per turn, Zoon can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Zoon knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
3 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 cp Flask or tankard 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 3 gp 7 sp Money Pouch Zoon's money pouch. It has 3 gp and 7 sp in it. ³⁄₁₆ lb.

Download as Fantasy Grounds NPC

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