Fuluma
Female Otterfolk Noble
She is an adult otterfolk with grey eyes and grey fur with brown fur on their face.
Personality Traits: Honest.
Alignment: neutral.
Born: 765 AC (Age 35)
Orientation: Homosexual
Home: Bush's Manor
Settlement: Eckingden
Mother: Heyela (Deceased)
Father: Lereep (Deceased)
Siblings
- Zeyena - age 31 ♀
Half-Siblings (Father's Side)
- Dremeek Bush - age 40 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 9 | 8 | 11 | 11 |
| -2 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Fuluma can hold their breath for up to 30 minutes at a time.
- Bite. Fuluma can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 60 gp | A solid platinum arm ring | common | A chorded platinum band, worn around the upper arm. | |
| 1 | 2 sp | Dens (Gaming set) | common |
100 tiny wooden planks and a dozen glass marbles. The planks have been painted and the marbles have intricate patterns. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |
| 1 | 14 gp 1 sp 1 cp | Money Pouch | common | Fuluma's money pouch. It has 14 gp, 1 sp and 1 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 60 gp | Platinum chain bracelet | common | A short chain of tiny platinum links. | |
| 1 | Pocket lint | common | Some pocket lint. | ||
| 1 | 87 gp 9 sp | Splendid Quartz necklace | uncommon | A gilded copper necklace, with 7 large quartz gems hanging from it. | |
| 1 | Negotiable | The annoying dice of dwarvish tongue | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you can speak and understand dwarvish for the next day. This property cannot be used again until after a long rest. The dice loudly shouts "The secret is series!" when you use it's property. | |
| 1 | 100 gp | Thin mithral ear ring | common | A thin hoop of mithral wire, worn as an earring. | |
| 1 | 120 gp | Wind-up cyclopedia | uncommon |
A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate. The cyclopedia has a key which when wound for 6 seconds (1 turn) powers the cyclopedia for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |