Hannah Randolph

Female Human Poacher

She is an elderly human with green eyes, silver hair in a ponytail, and olive skin.

Personality Traits: Evasive, Pessimistic.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 732 AC (Age 68)

Orientation: Hetrosexual

Home: None

Settlement: Cambrook Beacon

Mother: Amelia Randolph (Deceased)

Father: Wesley Randolph (Deceased)

Statistics

STRDEXCONWISINTCHR
11 10 11 10 10 11

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Acrobatics +2, Perception +2

Abilities:

  • Sneak Attack. Once per turn, Hannah can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Hannah knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
1 Crumpled map A crumpled map of a region, now unreadable.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 4 sp Large gilded copper ear hoops A pair of large gilded copper hoop earrings.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 9 sp 3 cp Money Pouch Hannah's money pouch. It has 2 gp, 9 sp and 3 cp in it. ΒΌ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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