Bertor Chubbworthy

Female Halfling Bandit

She is an elderly halfling with amber eyes, long flowing grey hair, and medium brown skin.

Personality Traits: Optimistic.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 684 AC (Age 116)

Orientation: Homosexual

Home: None

Settlement: Fastoville

Mother: Caramna Chubbworthy (Deceased)

Father: Hamfastredic Chubbworthy (Deceased)

Statistics

STRDEXCONWISINTCHR
6 12 10 11 14 11
-2 +1 +2

ACHPPassive
Perception
Speed
12 16 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Stealth +3, Deception +2

Abilities:

  • Lucky. When Bertor rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Bertor has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Bertor can move through the space of any creature that is of a size larger than small.
  • Sneak Attack. Once per turn, Bertor can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Bertor knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
3 Button A loose green button.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 4 sp 6 cp Money Pouch Bertor's money pouch. It has 1 gp, 22 sp and 26 cp in it. 1 lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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