Hattie Gentry

Female Human

She is an elderly human with blue eyes (behind a pair of spectacles), long flowing silver hair, and light brown skin.

Personality Traits: Tense, Jovial, Personable.

Alignment: lawful good.

She is a follower of Caspio. (CG)

Born: 740 AC (Age 60)

Orientation: Hetrosexual

Home: Benedictus' Blacksmiths

Settlement: Cheltenby

Spouse: Benedictus Gentry

Mother: Rosamond Barton (Deceased)

Father: Theodore Barton (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 8 10 9 10
-2 +1 -1

ACHPPassive
Perception
Speed
11 3 10 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 Child's drawing common A child's drawing of a cow.
1 15 gp 1 sp 3 cp Engraved Quartz ring uncommon A electrum ring, with 1 large a quartz stone inset and fine engraving work.
1 2 sp Gardening Trowel common A sturdy trowel for tending to flowers and plants in the garden.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Benedictus" engraved on the inside.
1 2 gp Holy Symbol (Caspio) common A holy symbol in the shape of a signpost.
1 1 gp 9 sp 6 cp Money Pouch common Hattie's money pouch. It has 17 sp and 26 cp in it. ⅞ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 2 gp Tent, two-person common A simple and portable canvas shelter, a tent sleeps two. 20 lbs.
1 3 sp Watering Can common A metal watering can with a long spout.

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