Aredhna Autumin
Female Elven Housekeeper
She is an adolescent elf with grey eyes, long curly auburn hair, and golden skin.
Personality Traits: Shy.
Alignment: neutral.
Born: 768 AC (Age 32)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Galadhooth
Mother: Finduth Autumin
Father: Finarfinnor
Siblings
- Serindna Nimronna Autumin - age 174 ♀
- Ardade Galarda Autumin - age 112 ♀
- Galair Elebras Autumin - age 105 ♀
- Nerdaneldal Autumin - age 18 ♀
Half-Siblings (Mother's Side)
- Elbereil Amarnel Autumin - age 206 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 9 | 10 | 9 | 9 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Nature +2
Abilities:
- Fey Ancestry. Aredhna has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Every clever cat" |
By Allie Caperun Not a particularly famous book, but a good read. |
5 lbs. |
| 1 | 10 gp | "Grhals Alchemical Tables" |
By Grhal Baker A groundbreaking reference book of chemical combinations and what they do when mixed. Invaluable to the trained alchemist, utterly impenetrable to the layman. When making an arcana skill check with proficiency on the subject of alchemy, you can consult this book to gain +2 to the check. You can only consult one book per check. |
5 lbs. |
| 1 | A matchbook | A matchbook containing 7 matches. | ||
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | 1 gp | Bell | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 1 gp 8 sp 3 cp | Money Pouch | Aredhna's money pouch. It has 17 sp and 13 cp in it. | ⅝ lb. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |