Wilson Sellers

Male Otterfolk Housekeeper

He is an adult otterfolk with one grey eye (his right is covered by an eye-patch) and light brown fur with dark brown stripes.

Personality Traits: Upbeat.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 762 AC (Age 38)

Orientation: Hetrosexual

Home: Sellers' Furriers

Settlement: Featherster

Spouse: Julutu Silverhsyr

Mother: Ioetta Lawson (Deceased)

Father: Xargrll Sellers (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 10 9 7 12
-2 -1 +1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: lawful evil

Size: Medium

Senses: Watervision

Actions:

  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Medicine +2

Abilities:

  • Hold Breath. Wilson can hold their breath for up to 30 minutes at a time.
  • Bite. Wilson can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 6 gp "Leaches: How and When To Use Them" By Doe Green

A guide to using leaches to treat all kinds of sickness. Entirely incorrect.
5 lbs.
1 16 gp "Poisons and Antidotes" (Annotated) By Galionan Auglaraan

A exhaustive guide to the symptoms of various poisons, and the creation of antitoxin. When making a medicine check to identify a poison, you can consult this book to gain +1 to the check. You can only consult one book per check. The pages are covered with handwritten notes.
5 lbs.
1 A matchbook A matchbook containing 10 matches.
1 2 cp Flask or tankard 1 lb.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 5 gp Mirror, steel ½ lb.
1 7 sp 4 cp Money Pouch Wilson's money pouch. It has 6 sp and 14 cp in it. ⅜ lb.
1 Smooth Stone A tumbled smooth stone with "Julutu" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.

Download as Fantasy Grounds NPC

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