Fangur Sandbairn

Female Longfoot Seaman

She is an elderly longfoot with brown eyes, long tied back black and grey streaked hair, and dark brown skin.

Personality Traits: Serious, Downbeat, Optimistic.

Alignment: neutral.

Born: 727 AC (Age 73)

Orientation: Hetrosexual

Home: None

Settlement: Featherster

Spouse: Adelard Jacobs (Deceased)

Mother: Regima Sandbairn (Deceased)

Father: Ellis Hoag (Deceased)

Statistics

STRDEXCONWISINTCHR
6 12 12 10 9 9
-2 +1 +1

ACHPPassive
Perception
Speed
13 9 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Acrobatics +3, Deception +2, Perception +2

Abilities:

  • Lucky. When Fangur rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Fangur has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Fangur can move through the space of any creature that is of a size larger than small.
  • Sea-Legs. Fangur has advantage on dexterity saves while sailing.

Spoken Languages: Common, Halfling, Otterese

Inventory

Quantity Value Item Description Weight
1 Comb A comb.
1 25 gp Cutlass A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
3 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 8 gp Map of Geflus A complete and accurate map of Geflus. Includes all but the smallest settlements, major features and local waters.
1 1 gp 8 sp 6 cp Money Pouch Fangur's money pouch. It has 18 sp and 6 cp in it. ½ lb.
1 25 gp Navigator's tools This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. 2 lbs.
1 1 gp Rope, hempen (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 10 lbs.

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