Fangur Sandbairn
Female Longfoot Seaman
She is an elderly longfoot with brown eyes, long tied back black and grey streaked hair, and dark brown skin.
Personality Traits: Serious, Downbeat, Optimistic.
Alignment: neutral.
Born: 727 AC (Age 73)
Orientation: Hetrosexual
Home: None
Settlement: Featherster
Spouse: Adelard Jacobs (Deceased)
Mother: Regima Sandbairn (Deceased)
Father: Ellis Hoag (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 12 | 10 | 9 | 9 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 9 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Acrobatics +3, Deception +2, Perception +2
Abilities:
- Lucky. When Fangur rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Fangur has advantage on saving throws against being frightened.
- Halfling Nimbleness. Fangur can move through the space of any creature that is of a size larger than small.
- Sea-Legs. Fangur has advantage on dexterity saves while sailing.
Spoken Languages: Common, Halfling, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Comb | A comb. | ||
| 1 | 25 gp | Cutlass | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 3 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 8 gp | Map of Geflus | A complete and accurate map of Geflus. Includes all but the smallest settlements, major features and local waters. | |
| 1 | 1 gp 8 sp 6 cp | Money Pouch | Fangur's money pouch. It has 18 sp and 6 cp in it. | ½ lb. |
| 1 | 25 gp | Navigator's tools | This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. | 2 lbs. |
| 1 | 1 gp | Rope, hempen (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 10 lbs. |