Fangórói Dahas Eron Killbat Fenkeperax

Male Gnomish Hunter

He is an adult gnome with blue eyes, short lemon yellow hair, a moustache, and light brown skin.

Personality Traits: Mean, Evasive.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 775 AC (Age 26)

Orientation: Hetrosexual

Home: Hunters

Settlement: Port Anaihilhalh

Spouse: Gomecan Náináin Edainna Tintongs Fenkeperax

Mother: Siltrer Dighair Cleaveanvil Killbat

Father: Sharpcleave Orinorarn Beanhair Bombal Killbat

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 9 9 13 9
-2 +1

ACHPPassive
Perception
Speed
10 6 10 25 ft.

Alignment: chaotic neutral

Size: Small

Senses: Darkvision

Actions:

  • Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +3

Abilities:

  • Gnome Cunning. Fangórói has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Spoken Languages: Gnomish, Common

Inventory

Quantity Value Item Description Weight
2 Button A loose green button.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Gomecan Náináin Edainna Tintongs" engraved on the inside.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Fangórói's money pouch. It has 8 sp and 19 cp in it. ½ lb.

Download as Fantasy Grounds NPC

Send Feedback