Neyelo Plietupup
Male Otterfolk Housekeeper
He is an adult otterfolk with grey eyes and grey fur with light brown fur on their face and chest.
Personality Traits: Jumpy, Pessimistic, Personable.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 781 AC (Age 19)
Orientation: Hetrosexual
Home: Zerupup's Groomers
Settlement: Salden
Mother: Plietu Zerupup
Father: Wierit Theerupup
Siblings
- Zeru Plietupup - age 24 ♀
- Lleyemeep Plietupup - age 24 ♂
- Frulutee Plietupup - age 17 ♀
- Fen Plietupup - age 15 ♀
- Whoolee Plietupup - age 15 ♂
- Fey Plietupup - age 13 ♀
- Sere Plietupup - age 11 ♀
- Zeyerit Plietupup - age 11 ♂
- Meeru Plietupup - age 10 ♀
- Whetu Plietupup - age 9 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 7 | 10 | 9 | 9 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Medicine +2
Abilities:
- Hold Breath. Neyelo can hold their breath for up to 30 minutes at a time.
- Bite. Neyelo can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 3 gp 2 sp 5 cp | A solid electrum neck ring | A chorded electrum band, with a loop clasp, worn around the neck. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 sp 6 cp | Money Pouch | Neyelo's money pouch. It has 1 sp and 16 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |