Earl Humphry
Male Human Noble
He is an adult human with amber eyes, short auburn hair, a clean shaven face, and medium brown skin.
Personality Traits: Downbeat, Impatient, Honest.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 765 AC (Age 35)
Orientation: Hetrosexual
Home: Calhoun's Manor
Settlement: Mitchelstable
Mother: Clarissa Chamberlain (Deceased)
Father: Thebaldus Humphry (Deceased)
Siblings
- Julia Chamberlain - age 46 ♀
- Percival Humphry - age 42 ♂
- Berenger Humphry - age 38 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 8 | 13 | 11 | 8 |
| -2 | -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Maul. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +1
Spoken Languages: Common, Otterese, Halfling (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 60 gp | A solid platinum arm ring | common | A chorded platinum band, worn around the upper arm. | |
| 1 | 54 gp | Diamond earring | uncommon | A gold earring, with a small diamond inset. | |
| 1 | 100 gp 6 cp | Engraved Peridot-studded ring | uncommon | A pewter ring, with 4 small peridot stones inset and fine engraving work. | |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 104 gp 5 sp | Grandiose Tourmaline necklace | common | A electrum necklace, with a string of 8 small tourmaline gems. | |
| 1 | 20 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 480 gp | Imp-powered music box | uncommon |
Plays music when powered. A lever on the side allows selection from a number of musical compositions. The music box is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | 10 gp | Maul | common | A Martial Melee weapon. 2d6 bludgeoning damage. Range: 5. Properties: Heavy, Two-Handed | 10 lbs. |
| 1 | 14 gp 9 sp 1 cp | Money Pouch | common | Earl's money pouch. It has 14 gp, 8 sp and 11 cp in it. | ⅝ lb. |