Hattie Narbur
Female Dwarven Adventurer
She is an adult dwarf with amber eyes, long flowing dyed red hair, a big bushy beard, and pale white skin.
Personality Traits: Introverted, Mean, Downbeat.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 725 AC (Age 75)
Orientation: Homosexual
Home: None
Settlement: Mitchelstable
Mother: Mîun Narbur
Father: Laricic Darkcarter
Siblings
- Bitlarg Darkcarter - age 79 ♂
- Ella Narbur - age 62 ♀
- Ezekiel Darkcarter - age 34 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 8 | 11 | 9 | 9 | 10 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 22 | 10 | 25 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Insight +2
Abilities:
- Dwarven Resilience. Hattie has advantage on saving throws against poison, and they have resistance against poison damage.
- Action Surge. Once per day, Hattie can take an additional action on their turn.
Spoken Languages: Common, Dwarvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp 2 sp 8 cp | Amethyst-studded ring | A gilded copper ring, with 2 small amethyst stones inset. | |
| 3 | Button | A loose yellow button. | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 6 gp | Gold chain bracelet | A short chain of tiny gold links. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 1 | 2 gp 8 sp 7 cp | Money Pouch | Hattie's money pouch. It has 26 sp and 27 cp in it. | 1 lbs. |
| 1 | 30 gp | Ring Mail | Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. | 40 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |