Belllla Luce

Female Halfling

She is an elderly halfling with green eyes, silver hair in a bun, and olive skin.

Personality Traits: Introverted, Serious, Mean.

Alignment: chaotic evil.

She is a follower of Kalis. (CE)

Born: 706 AC (Age 94)

Orientation: Hetrosexual

Home: Vegetable Garden

Settlement: Estelstead

Mother: Bellimay Luce (Deceased)

Father: Bandoim Luce (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
12 12 10 10 8 12
+1 +1 -1 +1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: chaotic evil

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Animal Handling +2

Abilities:

  • Lucky. When Belllla rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Belllla has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Belllla can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 8 gp "Alchemical Tables and Ratios Explained" (Dog-eared) By Grhal Baker

An updated reference book of chemical combinations and what they do when mixed, updated with a appendix explaining how to use fractions. When making an arcana skill check on the subject of alchemy, you can consult this book to gain +1 to the check. You can only consult one book per check.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 5 gp "Some golden crime" By Dorothea Hastings

Not a particularly famous book and a disappointing read.
5 lbs.
1 A matchbook A matchbook containing 9 matches.
1 1 gp 4 sp 6 cp Money Pouch Belllla's money pouch. It has 1 gp, 2 sp and 26 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback