Priscma Benton
Female Longfoot Farmer
She is an adult longfoot with amber eyes, blond hair in braids, and light pink skin.
Personality Traits: Greedy, Tolerant.
Alignment: chaotic evil.
She is a follower of Xor. (LE)
Born: 755 AC (Age 45)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Caradstead
Spouse: Samladol Benton
Mother: Donnaula Calvert
Father: Bertinnd Calvert (Deceased)
Children
- Frodoco Benton - age 16 ♂
- Cornely Benton - age 7 ♀
Siblings
- Asminia Reyne - age 41 ♀
- Falcolo Calvert - age 33 ♂
- Pervsa Calvert - age 31 ♀
- Hendigol Calvert - age 28 ♂
- Gild Calvert - age 27 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 10 | 11 | 10 | 11 | 10 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: chaotic evil
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Priscma rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Priscma has advantage on saving throws against being frightened.
- Halfling Nimbleness. Priscma can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "A genealogical history of the high-elves" |
By Lóhal, daughter of Tharóin A detailed genealogy of the high-elven nobility dating back to the founding of Ataland. |
5 lbs. |
| 1 | Chewed gum | A piece of chewed gum. | ||
| 1 | 1 sp 2 cp | Copper ear studs | A pair of copper ear-studs. | |
| 1 | 50 gp | Draft Horse | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Samladol" engraved on the inside. | |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Priscma's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 5 cp | Polished wood necklace | A string of medium polished wooden beads. | |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |