Mary Roe the 2nd
Female Human Poacher
She is an adult human with grey eyes, long tied back dyed black hair, and light pink skin.
Personality Traits: Kind.
Alignment: lawful good.
She is a follower of Caspio. (CG)
Born: 769 AC (Age 31)
Orientation: Hetrosexual
Home: None
Settlement: Mirby
Mother: Winifred Roe (Deceased)
Father: Warinus Roe (Deceased)
Siblings
- Wydo Roe - age 28 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
12 | 9 | 7 | 10 | 9 | 12 |
+1 | -1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 14 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Sleight of Hand +2, Perception +2, Acrobatics +2
Abilities:
- Sneak Attack. Once per turn, Mary can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Mary knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | Child's drawing | A child's drawing of a dog. | ||
5 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
1 | 2 gp 7 sp 4 cp | Money Pouch | Mary's money pouch. It has 1 gp, 16 sp and 14 cp in it. | ⅝ lb. |
1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |