Verna Roe
Female Human Medic
She is an adult human with amber eyes, auburn and grey streaked hair in a ponytail, and light pink skin.
Personality Traits: Altruistic, Jovial, Upbeat.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Mirby
Spouse: Roscoe Roe
Mother: Ailova Fritz (Deceased)
Father: Michael Fritz (Deceased)
Children
- Robinson Barnard-Roe - age 20 ♂
- Naomi Roe - age 15 ♀
- Laurence Roe - age 11 ♂
- Jonathan Roe - age 9 ♂
- Arthurus Roe - age 8 ♂
- Jerry Roe - age 4 ♂
Siblings
- Olwen Barnard - age 49 ♀
- Selena Watkins - age 42 ♀
- Emlyn Fritz - age 40 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 10 | 8 | 11 | 10 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp | "Their right moon" (Ruined) | common |
By Dorothea Hastings Not a particularly famous book, but entertaining none the less. The book is in terrible condition. It's bent out of shape and pages are missing. |
5 lbs. |
| 1 | Doodles | common | Some scribblings on a small scrap of paper. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Roscoe" engraved on the inside. | |
| 1 | 1 gp 8 sp 3 cp | Money Pouch | common | Verna's money pouch. It has 17 sp and 13 cp in it. | ⅝ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |