Digort Zorvrothnax

Female Human Arch-Druid

She is an elderly human with brown eyes, long tied back auburn and grey streaked hair, and medium brown skin.

Personality Traits: Patient, Mean.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 738 AC (Age 62)

Orientation: Hetrosexual

Home: Zorvrothnax's Mysterious Apothecary

Settlement: City of Princeridge (immigrated from Castle Miranshire)

Spouse: Bowmabin Coaltongs (Deceased)

Mother: Rochilda Zorvrothnax (Deceased)

Father: Ephraim Murdock (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
9 10 13 14 8 10
+1 +2 -1

ACHPPassive
Perception
Speed
12 36 12 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +5, Perception +5

Abilities:

  • Wild Shape. Digort can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Digort is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
2 Button A loose yellow button.
1 Child's drawing A child's drawing of a dog.
1 Door Key The key to Zorvrothnax's Mysterious Apothecary.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 2 gp 5 sp 9 cp Money Pouch Digort's money pouch. It has 1 gp, 13 sp and 29 cp in it. ⅞ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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