Susannah Pace
Female Human
She is an elderly human with blue eyes, grey hair in a ponytail, and olive skin.
Personality Traits: Lost Faith, Serious, Personable.
Alignment: neutral.
Born: 737 AC (Age 63)
Orientation: Hetrosexual
Home: Rudolph's Leathercraft Tanners
Settlement: City of Princeridge (immigrated from Castle Miranshire)
Spouse: Rudolph Logan
Mother: Iris Pace (Deceased)
Father: Peter James (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 12 | 9 | 10 | 10 | 12 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Performance +3
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Every last adventure" |
By Chester Chetbuck the 2nd Not a particularly famous book and unintentionally funny. |
5 lbs. |
| 1 | 8 gp | "Identifying Stonework" (Dog-eared) |
By Thóni Eagertunnel A guidebook on the identification of dwarven stone works. The book is broken down by era and faction. It concludes with a short chapter on lost Theyrusen works. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 2 sp | Gardening Trowel | A sturdy trowel for tending to flowers and plants in the garden. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Rudolph" engraved on the inside. | |
| 1 | Handwritten Letters | A bundle of weathered letters exchanged with friends and loved ones over the years. | ||
| 1 | 1 gp 4 sp 9 cp | Money Pouch | Susannah's money pouch. It has 13 sp and 19 cp in it. | ⅝ lb. |
| 1 | 21 gp 6 sp | Pair of Quartz encrusted shoulder clasps | An pair of elaborate gilded copper shoulder clasps, with 8 medium quartz stones between them. | |
| 1 | 6 cp | Pewter chain bracelet | A short chain of tiny pewter links. | |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 1 cp | Riversticks (Gaming Set) |
Four custom modified birch sticks, for playing the popular otterfolk game Riversticks. The sticks have had their twig pruned and have been polished to a shine. Playing riversticks requires flowing water. Sticks are dropped in the water and raced to a downstream finish-line. Riversticks may appear to be a game of chance, but expert players know how to give themselves the edge with starting placement and by knowing which of their sticks to use on a given course. |
4 lbs. |
| 4 | Rusty nail | A rusty old nail. |