Mathew Case

Male Human Highwayman

He is an elderly human with blue eyes, light-brown hair in a plait, a full beard, and light pink skin.

Personality Traits: Tolerant, Honest, Personable.

Alignment: lawful good.

He is a follower of Caspio. (CG)

Born: 745 AC (Age 55)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Winswick)

Mother: Jemima Case (Deceased)

Father: Laurence Case (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 9 8 10 9
+1 -1

ACHPPassive
Perception
Speed
12 16 9 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Deception +2, Acrobatics +3

Abilities:

  • Sneak Attack. Once per turn, Mathew can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Mathew knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 Child's drawing A child's drawing of a cat.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 sp 5 cp Gilded copper signet ring A gilded copper band, shaped with flat section embossed with the case family crest.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 8 sp 7 cp Money Pouch Mathew's money pouch. It has 4 gp, 6 sp and 27 cp in it. ¾ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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