Juluy Darkchest
Female Otterfolk Adventurer
She is an adult otterfolk with grey eyes and white fur with light brown fur on their face and chest.
Personality Traits: Personable, Impatient.
Alignment: lawful evil.
She is a follower of Xor. (LE)
Born: 776 AC (Age 24)
Orientation: Hetrosexual
Home: None
Settlement: Port Glasleigh
Mother: Lulula Darkchest (Deceased)
Father: Zeyelee Casey (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 8 | 11 | 10 | 9 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 18 | 10 | 30 ft. |
Alignment: lawful evil
Size: Medium
Senses: Watervision
Actions:
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Pocket Flintlock Pistol. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, History +2, Intimidation +2
Abilities:
- Hold Breath. Juluy can hold their breath for up to 30 minutes at a time.
- Bite. Juluy can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Action Surge. Once per day, Juluy can take an additional action on their turn.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Electrum ring | A plain electrum band. | |
| 1 | 1 gp | Fishing tackle | This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. | 4 lbs. |
| 1 | Handkerchief | A small square of cloth with Juluy stitched in one corner. | ||
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 1 | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 4 gp 6 sp 2 cp | Money Pouch | Juluy's money pouch. It has 4 gp, 6 sp and 2 cp in it. | ΒΌ lb. |
| 1 | 200 gp | Pocket Flintlock Pistol | A Firearm weapon. 1d8 piercing damage. Range: 20/60. Properties: Ammunition, Loading, Unreliable | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |