Juluy Darkchest

Female Otterfolk Adventurer

She is an adult otterfolk with grey eyes and white fur with light brown fur on their face and chest.

Personality Traits: Personable, Impatient.

Alignment: lawful evil.

She is a follower of Xor. (LE)

Born: 776 AC (Age 24)

Orientation: Hetrosexual

Home: None

Settlement: Port Glasleigh

Mother: Lulula Darkchest (Deceased)

Father: Zeyelee Casey (Deceased)

Statistics

STRDEXCONWISINTCHR
6 13 8 11 10 9
-2 +1 -1

ACHPPassive
Perception
Speed
13 18 10 30 ft.

Alignment: lawful evil

Size: Medium

Senses: Watervision

Actions:

  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Pocket Flintlock Pistol. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d8 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, History +2, Intimidation +2

Abilities:

  • Hold Breath. Juluy can hold their breath for up to 30 minutes at a time.
  • Bite. Juluy can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Action Surge. Once per day, Juluy can take an additional action on their turn.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 2 gp Electrum ring A plain electrum band.
1 1 gp Fishing tackle This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. 4 lbs.
1 Handkerchief A small square of cloth with Juluy stitched in one corner.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 4 gp 6 sp 2 cp Money Pouch Juluy's money pouch. It has 4 gp, 6 sp and 2 cp in it. ΒΌ lb.
1 200 gp Pocket Flintlock Pistol A Firearm weapon. 1d8 piercing damage. Range: 20/60. Properties: Ammunition, Loading, Unreliable 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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