Killmar Bolgebuck-Beanfoot
Female Longfoot Noble
She is an adult longfoot with brown eyes, dyed black hair in a plait, and dark brown skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 769 AC (Age 31)
Orientation: Hetrosexual
Home: Hogbuck's Manor
Settlement: Port Glasleigh
Spouse: Sargent Hanaras Jacobs
Mother: Lorigosa Bolgebuck-Beanfoot
Father: Phillip Hogbuck
Children
- Ellis Jacobs - age 1 ♂
Siblings
- Christiana Bolgebuck-Beanfoot - age 33 ♀
- Bertha Bolgebuck-Beanfoot - age 18 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 9 | 12 | 11 | 11 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Killmar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Killmar has advantage on saving throws against being frightened.
- Halfling Nimbleness. Killmar can move through the space of any creature that is of a size larger than small.
Spoken Languages: Common, Halfling, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 4 gp | "This strange challenge" (Dog-eared) | common |
By Tom Pope Not a particularly famous book, but entertaining. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 60 gp | A solid platinum arm ring | common | A chorded platinum band, worn around the upper arm. | |
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Hanaras" engraved on the inside. | |
| 1 | 360 gp | Imp-powered lamp | uncommon |
When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet. The lamp is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | 128 gp 5 sp | Jade necklace | uncommon | A electrum necklace, with a large jade gem hanging from it. | |
| 1 | 13 gp 4 sp 1 cp | Money Pouch | common | Killmar's money pouch. It has 12 gp, 13 sp and 11 cp in it. | ¾ lb. |