Birdie Bass-Field

Female Longfoot Housekeeper

She is an adult longfoot with green eyes (behind a pair of spectacles), light-brown hair in braids, and olive skin.

Personality Traits: Pessimistic.

Alignment: lawful evil.

She is a follower of Xor. (LE)

Born: 749 AC (Age 51)

Orientation: Hetrosexual

Home: Potato Field

Settlement: Port Glasleigh

Spouse: Shulurup Boffbairn

Mother: Khey Bass-Field (Deceased)

Father: Alberic Jacobs-Bolgefield

Children

Statistics

STRDEXCONWISINTCHR
12 9 8 8 11 9
+1 -1 -1

ACHPPassive
Perception
Speed
10 3 9 25 ft.

Alignment: lawful evil

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: History +2

Abilities:

  • Lucky. When Birdie rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Birdie has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Birdie can move through the space of any creature that is of a size larger than small.

Spoken Languages: Common, Halfling, Otterese

Inventory

Quantity Value Item Description Weight
2 Broken arrow A broken arrow, missing its tip.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Shulurup" engraved on the inside.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 4 sp 8 cp Money Pouch Birdie's money pouch. It has 2 sp and 28 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 2 cp Soap

Download as Fantasy Grounds NPC

Send Feedback