Albert Brightfist

Male Human Housekeeper

He is an adult human with amber eyes, balding auburn hair, stubble, and light pink skin.

Personality Traits: Hilarious, Impatient, Downbeat.

Alignment: chaotic neutral.

Born: 775 AC (Age 25)

Orientation: Hetrosexual

Home: The Barrel & Spyglass Tavern

Settlement: Port Croyforth

Spouse: Irene Clifford

Mother: Ebbot Fay

Father: Godelot Brightfist

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 11 12 12 12 10
+1 +1 +1 +1

ACHPPassive
Perception
Speed
10 5 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Animal Handling +3

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 sp 5 cp Engraved gilded copper ring common A gilded copper ring, with distinctive human engraving.
1 Four-leaf clover common Some say that four-leaf clovers are a good luck charm.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Irene" engraved on the inside.
1 1 gp 9 sp 4 cp Money Pouch common Albert's money pouch. It has 1 gp, 9 sp and 4 cp in it. ¼ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 5 sp Rations (1 day) common Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 2 cp Soap common

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