Chromelamp Irlyae Amelia Samwimas Ann
Female Gnomish Hunter
She is an adult gnome with blue eyes, dark blue and grey streaked hair in a ponytail, and light brown skin.
Personality Traits: Unperturbed, Impatient.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 740 AC (Age 60)
Orientation: Homosexual
Home: Hunters
Settlement: Atelier Hant
Spouse: Nathaniel Iblal Amaldra Soraava Ann
Mother: Morghant Kidbur Teaheaver Lindasa Samwimas
Father: Bharash Helias Tavtun Goldbottom Samwimas
Siblings
- Naugis Daisy Adelaide Samwimas Weedgirdle Agrhtin - age 66 ♂
- Sargent Mutkor Florurin Augla Samwimas Bessy - age 56 ♀
- Novice Cambot Indaan Belnoramm Samwimas - age 52 ♂
- Brenhazareh Tinlamp Botvol Samwimas - age 44 ♀
- Mahuin Brassstrut Brandyhair Samwimas - age 43 ♀
- Blurgole Galioor Chester Samwimas - age 35 ♂
- Kilziash Samwimas - age 19 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 8 | 10 | 12 | 12 |
| -2 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Senses: Darkvision
Actions:
- Sling. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +3
Abilities:
- Gnome Cunning. Chromelamp has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Spoken Languages: Gnomish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Nathaniel Iblal Amaldra Soraava" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 2 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Chromelamp's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 1 sp | Sling | A Simple Ranged weapon. 1d4 bludgeoning damage. Range: 30/120. Properties: Ammunition |