Headburrow Duglock Hlaster

Female Gnomish Master Druid's Apprentice

She is an adolescent gnome with blue eyes, long flowing light green hair, and olive skin.

Personality Traits: Optimistic, Tolerant.

Alignment: chaotic neutral.

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: Buckley's Potionmaker

Settlement: Atelier Kunbat

Mother: Townsend Rhothuth Waelvan Hlaster

Father: Galio Mott Gomec Wortut Hlaster

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 7 12 12 8
-2 -1 +1 +1 -1

ACHPPassive
Perception
Speed
12 14 11 25 ft.

Alignment: chaotic neutral

Size: Small

Senses: Darkvision

Actions:

  • Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +3, Nature +3

Abilities:

  • Gnome Cunning. Headburrow has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
  • Wild Shape. Headburrow can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Headburrow Duglock is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Gnomish, Common, Otterese (basic)

Inventory

Quantity Value Item Description Weight
1 Doodles Some scribblings on a small scrap of paper.
1 5 cp Engraved pewter ring A pewter ring, with distinctive gnomish engraving.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 8 gp Large gold ear hoops A pair of large gold hoop earrings.
1 7 sp 3 cp Money Pouch Headburrow's money pouch. It has 7 sp and 3 cp in it. ³⁄₁₆ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

Send Feedback