Zillah Joy
Female Human Housekeeper
She is an adult human with amber eyes, long styled brown hair, and medium brown skin.
Personality Traits: Tense.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 774 AC (Age 26)
Orientation: Hetrosexual
Home: Bradley's Masons
Settlement: Barnswell (immigrated from Silsend)
Spouse: Wimark Joy
Mother: Denise Grove (Deceased)
Father: Andrew Grove (Deceased)
Guardian: Marjory Grove
Siblings
- Alan Grove the 2nd - age 28 ♂
- Ray Grove - age 25 ♂
- Benjamin Grove - age 19 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 10 | 11 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "The Book of Rebirth" | common |
By Blossom Oakeeper Collected observations on the lifecycles of the natural world, studied as a Holy Book by the followers of Gaia. |
5 lbs. |
| 2 | Dice | common | A standard six-sided die. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Wimark" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 4 sp 3 cp | Money Pouch | common | Zillah's money pouch. It has 2 sp and 23 cp in it. | ½ lb. |
| 1 | 1 sp | Polished stone necklace | common | A string of very large polished stone beads. | |
| 1 | 1 gp | Rope, hempen (50 feet) | common | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 10 lbs. |
| 1 | 10 gp | Rope, silk (50 feet) | common | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | Negotiable | Sands of disappearing darkness | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the timer goes missing the next time it is stowed away. | |
| 1 | 5 sp | Tinderbox | common | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |