Mandasa Goldhead

Female Longfoot Housekeeper

She is an adult longfoot with hazel eyes, long tied back light-brown hair, and medium brown skin.

Personality Traits: Mean, Tense.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 735 AC (Age 64)

Orientation: Hetrosexual

Home: Mald's Comfortable Furriers

Settlement: Oboldville (immigrated from Poscoton)

Spouse: Isemaco Goldhead

Mother: Glorine Harmon (Deceased)

Father: Iseng Harmon (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 10 9 10 9 9

ACHPPassive
Perception
Speed
10 4 10 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Abilities:

  • Lucky. When Mandasa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Mandasa has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Mandasa can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Some new quest" By Mentinra Burke

Not a particularly famous book, but entertaining.
5 lbs.
1 Comb A comb.
1 2 sp 5 cp Engraved gilded copper ring A gilded copper ring, with distinctive longfoot engraving.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Isemaco" engraved on the inside.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 1 gp 9 sp 9 cp Money Pouch Mandasa's money pouch. It has 17 sp and 29 cp in it. ⅞ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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