Hildda Digwort
Female Halfling Bard
She is an elderly halfling with brown eyes, long curly white hair, and medium brown skin.
Personality Traits: Pessimistic.
Alignment: neutral good.
Born: 712 AC (Age 88)
Orientation: Hetrosexual
Home: Bard College
Settlement: Port Loughfield (immigrated from Poscoton)
Spouse: Rogerius Digwort (Deceased)
Mother: Lauraot Harmon (Deceased)
Father: Peregmar Harmon (Deceased)
Siblings
- Alarar Harmon - age 91 ♂
- Marrocba Harmon - age 85 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 11 | 11 | 9 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 32 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Performance +3, History +3
Abilities:
- Lucky. When Hildda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Hildda has advantage on saving throws against being frightened.
- Halfling Nimbleness. Hildda can move through the space of any creature that is of a size larger than small.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Hildda can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d10. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended
- Spellcasting. Hildda is a spellcaster. Her spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 2 | 2 gp | Flute | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |
| 1 | 35 gp | Lute | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
| 1 | 6 gp 1 sp 8 cp | Money Pouch | Hildda's money pouch. It has 6 gp, 1 sp and 8 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |