Jemimoda Podwort

Female Longfoot

She is an elderly longfoot with brown eyes, black and grey streaked hair in braids, and dark brown skin.

Personality Traits: Jumpy, Humorless, Optimistic.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 704 AC (Age 96)

Orientation: Hetrosexual

Home: Podwort's Clean Old-Clothes

Settlement: Port Loughfield (immigrated from Poscoton)

Spouse: Claud Podwort (Deceased)

Mother: Mantisks Baggins-Lord (Deceased)

Father: Caramwird Bunceman (Deceased)

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
11 9 11 9 8 8
-1 -1

ACHPPassive
Perception
Speed
10 4 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +1

Abilities:

  • Lucky. When Jemimoda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Jemimoda has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Jemimoda can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 3 gp A solid electrum arm ring A chorded electrum band, worn around the upper arm.
1 6 cp Ginger A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. ¹⁄₁₆ lb.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 1 gp 9 sp 1 cp Money Pouch Jemimoda's money pouch. It has 1 gp, 9 sp and 1 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Old pipe A filthy old clay pipe.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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