Frooy

Female Otterfolk Noble

She is an adult otterfolk with grey eyes and grey fur with white fur on their feet.

Personality Traits: Jumpy, Irritable, Serious.

Alignment: lawful good.

She is a follower of Caspio. (CG)

Born: 776 AC (Age 24)

Orientation: Hetrosexual

Home: Riey's Manor

Settlement: Chatden

Mother: Riey

Father: Frookin Jeteepup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 8 9 9 9
-2 +1 -1

ACHPPassive
Perception
Speed
11 5 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +2

Abilities:

  • Hold Breath. Frooy can hold their breath for up to 30 minutes at a time.
  • Bite. Frooy can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 65 gp A solid platinum neck ring common A chorded platinum band, with a loop clasp, worn around the neck.
1 Dice common A standard six-sided die.
1 20 gp Holy Symbol (Caspio) common A holy symbol in the shape of a signpost.
1 10 gp 7 sp 5 cp Money Pouch common Frooy's money pouch. It has 10 gp, 6 sp and 15 cp in it. ⅝ lb.
1 113 gp 1 sp 4 cp Pair of Tourmaline encrusted shoulder clasps common An pair of elaborate copper shoulder clasps, with 9 small tourmaline stones between them.
1 100 gp 3 sp 5 cp Peridot dangle earrings uncommon A pair of gilded copper earrings, with medium peridot stones hanging.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

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