Teyetu

Female Otterfolk

She is an elderly otterfolk with grey eyes and medium brown fur with dark brown stripes.

Personality Traits: Humorless, Kind.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 754 AC (Age 46)

Orientation: Hetrosexual

Home: Barley Field

Settlement: Chatden

Spouse: Tiekin

Mother: Nietu (Deceased)

Father: Lliell (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 7 10 9
-2 +1 -1

ACHPPassive
Perception
Speed
11 4 9 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Arcana +2

Abilities:

  • Hold Breath. Teyetu can hold their breath for up to 30 minutes at a time.
  • Bite. Teyetu can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 4 gp "Clever hero" (Dog-eared) common By Rowanor Petty

Not a particularly famous book and a disappointing read.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 10 gp "The case for Solos" common By Randolph Silias

Essays by renowned theologian Randolph Silas on why he chooses to worship Solos.
5 lbs.
1 Handkerchief common A small square of cloth with Teyetu stitched in one corner.
1 Handwritten Letters common A bundle of weathered letters exchanged with friends and loved ones over the years.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 1 gp Money Pouch common Teyetu's money pouch. It has 1 gp in it. 0 lb.
1 3 sp Playing Cards (Gaming set) common A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords.
The cards are made of cheap card stock, and are slightly bent from being shuffled many times.
¼ lb.
1 Smooth Stone common A tumbled smooth stone with "Tiekin" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 60 gp Wind-up lamp uncommon When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet.

The lamp has a key which when wound for 6 seconds (1 turn) powers the lamp for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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