Ingolodhmin Curuin Silving

Male Elven Bandit

He is an adult elf with hazel eyes, dyed bright red hair in braids, a clean shaven face, and black skin.

Personality Traits: Idealistic, Unperturbed.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 667 AC (Age 133)

Orientation: Hetrosexual

Home: None

Settlement: Eilindisis

Mother: Indisdel Aneldir Selmerea

Father: Egor Silving

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 10 12 11 9
+1 +1

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Sleight of Hand +3, Deception +2, Stealth +3

Abilities:

  • Fey Ancestry. Ingolodhmin has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Ingolodhmin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Ingolodhmin knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "The good forest" By Pansina Headman

Not a particularly famous book and unintentionally funny.
5 lbs.
4 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 3 sp 1 cp Money Pouch Ingolodhmin's money pouch. It has 2 gp, 1 sp and 21 cp in it. ½ lb.
1 Old pipe A filthy old clay pipe.
1 Shopping list An old shopping list with most of the items crossed off.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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