Idrilasin Rinduiel Selakstayn
Female Elven Housekeeper
She is an adult elf with grey eyes, auburn hair in a plait, and light brown skin.
Personality Traits: Tired, Greedy, Tense.
Alignment: neutral.
Born: 543 AC (Age 256)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Tamlynnaal (immigrated from Wren Inuvda)
Spouse: Elemon Elmoas Whitehe
Mother: Morwedel Selakstayn (Deceased)
Father: Penlas Penlodgon Kevaraei (Deceased)
Children
- Pengormin Whitehe - age 68 ♂
- Elemmadan Whitehe - age 47 ♂
- Vardaal Selakstayn - age 7 ♀
Siblings
- Finduilaiel Induilaen Selakstayn - age 463 ♀
- Thelionil Angreg Kevaraei - age 458 ♂
- Lindiher Quenor Kevaraei - age 422 ♂
- Amrahiler Mahtath Kevaraei - age 399 ♂
- Morwedal Morwrda Selakstayn - age 335 ♀
- Beleguil Kevaraei - age 257 ♂
- Daeroor Thranmo Kevaraei - age 225 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 9 | 9 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Medicine +2
Abilities:
- Fey Ancestry. Idrilasin has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 1 sp 2 cp | Copper necklace | A plain copper necklace. | |
| 1 | Dice | A standard six-sided die. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Elemon Elmoas" engraved on the inside. | |
| 1 | 1 gp | Hammer | 3 lbs. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 gp 1 sp 5 cp | Money Pouch | Idrilasin's money pouch. It has 1 gp, 10 sp and 15 cp in it. | ½ lb. |