Teama

Female Otterfolk Housekeeper

She is an adult otterfolk with black eyes and dark brown fur with white streaks.

Personality Traits: Lost Faith, Personable.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 783 AC (Age 17)

Orientation: Hetrosexual

Home: The Loyal Spider Tavern

Settlement: Whitden

Mother: Lleatee

Father: Clierup Leppup

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 11 8 10 10
-2 +1 -1

ACHPPassive
Perception
Speed
11 4 9 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, History +2

Abilities:

  • Hold Breath. Teama can hold their breath for up to 30 minutes at a time.
  • Bite. Teama can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 1 cp Candle common For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 Doodles common Some scribblings on a small scrap of paper.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 1 sp 7 cp Money Pouch common Teama's money pouch. It has 1 sp and 7 cp in it. ³⁄₁₆ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 5 sp Tinderbox common This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

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