Zulur Bush

Male Otterfolk Housekeeper

He is an adult otterfolk with grey eyes and medium brown fur with dark brown fur on their face and chest.

Personality Traits: Introverted, Serious, Upbeat.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 786 AC (Age 14)

Orientation: Hetrosexual

Home: Pandola's Local Bait Shop

Settlement: Port Corbrough

Mother: Pandola Silverhsyr

Father: Weareep Bush

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 10 11 9
-2 +1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: lawful evil

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Insight +2

Abilities:

  • Hold Breath. Zulur can hold their breath for up to 30 minutes at a time.
  • Bite. Zulur can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 5 sp Mistars (Gaming set) A Mistar's board and game pieces. The board is a cheap wooden square with the game-grid painted on it, the pieces have been roughly carved and painted black and white.
Mistars is a popular two-player strategy game of elven origin. Players are attempting to "control" as many of the board's squares as possible. Mistars is not too challenging to learn, but extraordinarily complex strategically.
3 lbs.
1 1 gp 7 sp 1 cp Money Pouch Zulur's money pouch. It has 16 sp and 11 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Picture of a landscape A printed image made using a Mirror of Frozen Image. It depicts a landscape.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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