Julukol Casey

Male Otterfolk Pirate

He is an adult otterfolk with black eyes and light brown fur with dark brown patches.

Personality Traits: Greedy, Responsible.

Alignment: lawful neutral.

He is a follower of Xor. (LE)

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: None

Settlement: Port Corbrough

Mother: Constable Feama Lawson

Father: Khiereep Casey

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 11 11 10 9
-2 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Watervision

Actions:

  • Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Acrobatics +3, Deception +2, Perception +2

Abilities:

  • Hold Breath. Julukol can hold their breath for up to 30 minutes at a time.
  • Bite. Julukol can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sneak Attack. Once per turn, Julukol can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Sea-Legs. Julukol has advantage on dexterity saves while at sailing.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 5 cp Crossbow bolt 1½ lbs.
1 25 gp Cutlass A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
4 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Handkerchief A small square of cloth with Julukol stitched in one corner.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 15 gp Map of Ataland A complete and accurate map of Ataland. Includes major settlements, features and waters.
1 4 gp 5 sp 9 cp Money Pouch Julukol's money pouch. It has 4 gp, 3 sp and 29 cp in it. ¾ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 30 gp Platinum ear stud A plain platinum stud, with a pin & clasp.

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