Dáinóin Simmons
Male Otterfolk Fishmonger
He is an adult otterfolk with black eyes and light brown fur with dark brown spots.
Personality Traits: Serious, Unperturbed, Upbeat.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 774 AC (Age 26)
Orientation: Hetrosexual
Home: Simmons' Fresh Fishmongers
Settlement: Port Corbrough
Spouse: Whooma Uirsagyr
Mother: Shen Lawson (Deceased)
Father: Lloor Simmons
Children
- Dreyerit Simmons - age 11 ♂
- Rhietee Uirsagyr - age 11 ♀
- Rheyerit Simmons - age 0 ♂
Siblings
- Neelo Simmons - age 23 ♂
- Rulure Lawson - age 21 ♀
- Shrulun Lawson - age 20 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 11 | 10 | 8 | 10 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: lawful evil
Size: Medium
Senses: Watervision
Actions:
- Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Dáinóin can hold their breath for up to 30 minutes at a time.
- Bite. Dáinóin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Common, Otterese, Halfling (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Fingeth's Book of Common Cursive" |
By Fingeth A calligraphers guide to the Common alphabet. When making a ability check using a Forgery Kit involving Common, you can consult this book to gain +1 to the check. You can only consult one book per check. |
5 lbs. |
| 1 | 10 gp | "Mixology Magic" |
By Webb Oldchest Korort Ebnint Cloudy Pandorane The title and cover of this book suggest it to be an arcane tome. But inside are directions on how to mix alcohols with tonics, fruit juices and teas. These sweet alcohol infusions are a gnomish specialty. |
5 lbs. |
| 1 | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | Door Key | The key to Simmons' Fresh Fishmongers. | ||
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 1 | 3 gp | Money Pouch | Dáinóin's money pouch. It has 3 gp in it. | ¹⁄₁₆ lb. |
| 1 | Smooth Stone | A tumbled smooth stone with "Whooma" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. |