Pandra Gaukblower

Female Otterfolk Pirate

She is an adult otterfolk with black eyes and medium brown fur with dark brown spots.

Personality Traits: Tired, Kind, Daring.

Alignment: neutral.

Born: 762 AC (Age 38)

Orientation: Hetrosexual

Home: None

Settlement: Retforth (immigrated from Port Corbrough)

Mother: Pien Gaukblower (Deceased)

Father: Shrekin Merrill (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 11 10 8 9
-2 +1 -1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Acrobatics +3, Deception +2, Perception +2

Abilities:

  • Hold Breath. Pandra can hold their breath for up to 30 minutes at a time.
  • Bite. Pandra can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sneak Attack. Once per turn, Pandra can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Sea-Legs. Pandra has advantage on dexterity saves while at sailing.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 Comb common A comb.
1 25 gp Cutlass common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
4 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 25 gp 2 sp 7 cp Engraved Topaz ring uncommon A gilded copper ring, with 1 small a topaz stone inset and fine engraving work.
1 19 gp 5 sp Jade necklace common A gold necklace, with a small jade gem hanging from it.
1 8 gp Large gold ear hoops common A pair of large gold hoop earrings.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 8 gp Map of Geflus common A complete and accurate map of Geflus. Includes all but the smallest settlements, major features and local waters.
1 2 gp 7 sp 4 cp Money Pouch common Pandra's money pouch. It has 1 gp, 15 sp and 24 cp in it. ¾ lb.
1 5 gp Reliquary common A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.

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