Pandra Gaukblower
Female Otterfolk Pirate
She is an adult otterfolk with black eyes and medium brown fur with dark brown spots.
Personality Traits: Tired, Kind, Daring.
Alignment: neutral.
Born: 762 AC (Age 38)
Orientation: Hetrosexual
Home: None
Settlement: Retforth (immigrated from Port Corbrough)
Mother: Pien Gaukblower (Deceased)
Father: Shrekin Merrill (Deceased)
Siblings
- Freelee Merrill - age 47 ♂
- Kilttut Gaukblower - age 45 ♀
- Faithful Turgonmin Merrill - age 45 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 11 | 10 | 8 | 9 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Acrobatics +3, Deception +2, Perception +2
Abilities:
- Hold Breath. Pandra can hold their breath for up to 30 minutes at a time.
- Bite. Pandra can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Sneak Attack. Once per turn, Pandra can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Sea-Legs. Pandra has advantage on dexterity saves while at sailing.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Comb | common | A comb. | ||
| 1 | 25 gp | Cutlass | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 4 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 25 gp 2 sp 7 cp | Engraved Topaz ring | uncommon | A gilded copper ring, with 1 small a topaz stone inset and fine engraving work. | |
| 1 | 19 gp 5 sp | Jade necklace | common | A gold necklace, with a small jade gem hanging from it. | |
| 1 | 8 gp | Large gold ear hoops | common | A pair of large gold hoop earrings. | |
| 1 | 10 gp | Leather | common | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 8 gp | Map of Geflus | common | A complete and accurate map of Geflus. Includes all but the smallest settlements, major features and local waters. | |
| 1 | 2 gp 7 sp 4 cp | Money Pouch | common | Pandra's money pouch. It has 1 gp, 15 sp and 24 cp in it. | ¾ lb. |
| 1 | 5 gp | Reliquary | common | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |