Donnha Brandyman
Female Halfling Housekeeper
She is an adult halfling with blue eyes, dyed auburn hair in a pigtails, and light pink skin.
Personality Traits: Candid, Patient, Upbeat.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 764 AC (Age 36)
Orientation: Hetrosexual
Home: Orchard
Settlement: Bentbury
Spouse: Hardco Brandyman
Mother: Salvila Marks-Mark
Father: Bowman Marks-Mark
Children
- Wilcoas Brandyman - age 9 ♂
- Yolandel Brandyman - age 6 ♀
- Salvila Brandyman - age 5 ♀
- Bellna Brandyman - age 1 ♀
Siblings
- Habaur Marks-Mark - age 26 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 12 | 10 | 12 |
| -2 | +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 11 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Abilities:
- Lucky. When Donnha rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Donnha has advantage on saving throws against being frightened.
- Halfling Nimbleness. Donnha can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Antitoxin (vial) | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. | |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Hardco" engraved on the inside. | |
| 1 | Handkerchief | A small square of cloth with Donnha stitched in one corner. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 2 gp 7 sp 1 cp | Money Pouch | Donnha's money pouch. It has 1 gp, 16 sp and 11 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |