Miranma Faregardner
Female Halfling Noble
She is an adult halfling with one blue eye (her right is covered by an eye-patch), brown and grey streaked hair in a ponytail, and light brown skin.
Personality Traits: Optimistic, Upbeat.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 729 AC (Age 71)
Orientation: Hetrosexual
Home: Faregardner's Manor
Settlement: Bentbury
Spouse: Cosimo Faregardner
Mother: Grimony Faregardner-Beanbody (Deceased)
Father: Robinll Faregardner-Beanbody (Deceased)
Children
- Blanco Faregardner - age 45 ♂
- Beryda Chubbhouse - age 42 ♀
- Duennina Pipefoot - age 32 ♀
Siblings
- Rontiusan Beanbody - age 67 ♂
- Conraman Buttonhill-Beanbody - age 67 ♂
- Nodadoc Beanbody - age 63 ♂
- Hendhal Beanbody - age 62 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 12 | 11 | 10 | 8 |
| -2 | +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 7 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +1
Abilities:
- Lucky. When Miranma rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Miranma has advantage on saving throws against being frightened.
- Halfling Nimbleness. Miranma can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A matchbook | common | A matchbook containing 7 matches. | ||
| 1 | 75 gp | Aquamarine ring | uncommon | A platinum ring, with 1 small a aquamarine stone inset. | |
| 1 | 100 gp 5 sp | Diamond ring | uncommon | A silver ring, with 1 medium a diamond stone inset. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Cosimo" engraved on the inside. | |
| 1 | 80 gp | Large platinum ear hoops | common | A pair of large platinum hoop earrings. | |
| 1 | Negotiable | Lucky cup of melody | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the cup. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | |
| 1 | 1,200 gp | Magitech cyclopedia | uncommon |
A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate. The cyclopedia has an enchantment that moves the clockwork magically on command. If you say the command words "cyclopedia on," the device will be magically powered for 1 hour, or until you say "cyclopedia off." This property cannot be used again until after a long rest. |
|
| 1 | 16 gp 5 sp 1 cp | Money Pouch | common | Miranma's money pouch. It has 15 gp, 15 sp and 1 cp in it. | ⅝ lb. |