Rossgo Patterson
Male Halfling Farmer
He is an adult halfling with brown eyes, long flowing black hair, bushy sideburns, and black skin.
Personality Traits: Humorless, Tense.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 726 AC (Age 74)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Bentbury
Spouse: Primuina Patterson
Mother: Myrtlha Pipeville-Patterson (Deceased)
Father: Willard Pipeville-Patterson (Deceased)
Children
- Daisyse Patterson - age 28 ♀
- Pernela Patterson - age 20 ♀
- Matima Patterson - age 14 ♀
Siblings
- Griffcar Faregardner-Patterson - age 83 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 10 | 12 | 10 | 9 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 11 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3, Nature +2
Abilities:
- Lucky. When Rossgo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Rossgo has advantage on saving throws against being frightened.
- Halfling Nimbleness. Rossgo can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Primuina" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Rossgo's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 60 gp | Wind-up lamp | uncommon |
When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet. The lamp has a key which when wound for 6 seconds (1 turn) powers the lamp for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |