Fadin daughter of Throrn

Female Dwarven Housekeeper

She is an adult dwarf with blue eyes, long flowing white hair, a big bushy beard, and light brown skin.

Personality Traits: Secretive, Responsible.

Alignment: chaotic good.

She is a follower of Gaia. (CN)

Born: 709 AC (Age 92)

Orientation: Hetrosexual

Home: Brassmark's Fashionable Furriers

Settlement: Siltstonepass

Spouse: Nauis Brassmark

Mother: Throrn daughter of Bifini

Father: Gimáin Littlepush (Deceased)

Children

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
11 10 11 12 11 9
+1

ACHPPassive
Perception
Speed
10 5 11 25 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +3

Abilities:

  • Dwarven Resilience. Fadin has advantage on saving throws against poison, and they have resistance against poison damage.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Another magic duty" By Fanny Childs

Not a particularly famous book, but entertaining.
5 lbs.
1 5 gp "Their clever home" By Celebda the First

Not a particularly famous book, but a good read.
5 lbs.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 4 sp 1 cp Money Pouch Fadin's money pouch. It has 3 sp and 11 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 3 gp Ornate Lock An ornate lock with "Nauis" engraved on it. The dwarven equivalent of a wedding ring.
1 Pocket lint Some pocket lint.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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