Annarda Stale
Female Elven Housekeeper
She is an adult elf with grey eyes, dark-brown hair in a ponytail, and light brown skin.
Personality Traits: Tired, Personable, Responsible.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 284 AC (Age 516)
Orientation: Hetrosexual
Home: Dahas' Best Lighthouse Keeper
Settlement: Rombury Beacon
Spouse: Argonbor Rhaenae (Deceased)
Mother: Idridal Stale (Deceased)
Father: Valfizz Nelnuan (Deceased)
Children
- Findeel Rhaenae - age 347 ♂
- Esther Stale - age 280 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 9 | 11 | 12 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Animal Handling +2
Abilities:
- Fey Ancestry. Annarda has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 12 gp 8 sp 5 cp | Amethyst necklace | A gilded copper necklace, with a small amethyst gem hanging from it. | |
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Argonbor" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 25 gp | Hourglass | 1 lb. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 1 gp 6 sp 5 cp | Money Pouch | Annarda's money pouch. It has 1 gp, 4 sp and 25 cp in it. | ⅝ lb. |