Edhelri the First

Female Elven Housekeeper

She is an adult elf with hazel eyes, dark-brown hair in a ponytail, and dark brown skin.

Personality Traits: Daring, Tolerant.

Alignment: neutral.

Born: 580 AC (Age 220)

Orientation: Hetrosexual

Home: Salgandis' Tailors

Settlement: Leafsigilril

Spouse: Daeros the First

Mother: Amardaien the First

Father: Olfiil the First (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
13 13 10 10 10 10
+1 +1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +2, Athletics +3

Abilities:

  • Fey Ancestry. Edhelri has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 2 cp Broom A well used broom.
1 1 sp 2 cp Copper earrings A pair of copper hoop earrings.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Daeros" engraved on the inside.
1 Handkerchief A small square of cloth with Edhelri stitched in one corner.
1 5 gp Mirror, steel ½ lb.
1 3 sp 7 cp Money Pouch Edhelri's money pouch. It has 2 sp and 17 cp in it. ⅜ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 cp Painted wood necklace A string of large painted wooden beads.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

Download as Fantasy Grounds NPC

Send Feedback