Inuvieliel the First
Female Elven Noble
She is an elderly elf with silver eyes, long styled grey hair, and light pink skin.
Personality Traits: Idealistic, Upbeat.
Alignment: neutral.
Born: 241 AC (Age 559)
Orientation: Bisexual
Home: Amrotdel's Manor
Settlement: Leafsigilril
Spouse: Findenemil the Second (Deceased)
Mother: Serindalwen (Deceased)
Father: Denetros the First (Deceased)
Children
- Amrotdel the Second - age 470 ♂
- Lieutenant Tatilmo - age 435 ♂
- Argoung the First - age 420 ♂
Adventures
- Survivors of Kitsbain: Stories to tell and heirlooms to retrieve.
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 9 | 9 | 10 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Inuvieliel has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 60 gp | A solid platinum arm ring | common | A chorded platinum band, worn around the upper arm. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Findenemil" engraved on the inside. | |
| 1 | 130 gp | Jade-studded ring | uncommon | A platinum ring, with 3 medium jade stones inset. | |
| 1 | 15 gp 1 sp 3 cp | Money Pouch | common | Inuvieliel's money pouch. It has 14 gp, 9 sp and 23 cp in it. | ⅞ lb. |
| 1 | 125 gp 3 sp 2 cp | Pair of Amethyst encrusted shoulder clasps | common | An pair of elaborate pewter shoulder clasps, with 10 small amethyst stones between them. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | Rotten hunk of meat | common | A rotten hunk of meat. |