Joseph Torthtanal

Male Elven Housekeeper

He is an adolescent elf with hazel eyes, brown hair in a plait, and medium brown skin.

Personality Traits: Honest, Pessimistic.

Alignment: neutral.

Born: 780 AC (Age 20)

Orientation: Homosexual

Home: Torthtanal's Furriers

Settlement: Bloxbury

Mother: Eveline Torthtanal

Father: Fingood Torthtanal

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 11 10 10 9
-2 +2

ACHPPassive
Perception
Speed
12 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Athletics +0

Abilities:

  • Fey Ancestry. Joseph has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Common, Elvish

Inventory

Quantity Value Item Description Weight
1 5 gp Amulet A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 1 lb.
1 5 cp Bucket 2 lbs.
1 2 cp Flask or tankard 1 lb.
1 17 gp 5 sp Jade ring A gold ring, with 1 small a jade stone inset.
1 1 sp 6 cp Large copper ear hoops A pair of large copper hoop earrings.
1 2 gp 8 sp 6 cp Money Pouch Joseph's money pouch. It has 1 gp, 17 sp and 16 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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