Anne Deyer

Female Human Hunter

She is an adult human with brown eyes, long tied back black hair, and medium brown skin.

Personality Traits: Upbeat.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 756 AC (Age 44)

Orientation: Hetrosexual

Home: Huntsman

Settlement: Bloxbury

Spouse: Oliver Deyer

Mother: Emeline Tucker

Father: Cornelius Tucker (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 11 11 10 10 10

ACHPPassive
Perception
Speed
10 6 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Longbow. Ranged Weapon Attack: +2 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 3 sp A solid gilded copper arm ring A chorded gilded copper band, worn around the upper arm.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Oliver" engraved on the inside.
1 9 gp 2 sp Grandiose Quartz necklace A gilded copper necklace, with a string of 7 small quartz gems.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 50 gp Longbow A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed 2 lbs.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 9 sp 9 cp Money Pouch Anne's money pouch. It has 9 sp and 9 cp in it. ⅜ lb.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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